MX vs. ATV Reflex
Motocross racing refined, though perhaps not redefined.
May 9, 2012 5:13 am
Dec 2, 2009 9:07 pm
That feature didn't make it into the sequel. Instead, Motocross Madness 2 added better visuals, more courses (including a track editor) and refined controls. It was definitely an improvement, but in terms of the actual gameplay, it was an evolutionary step, not a revolutionary one. That same sort of pattern has been happening year-in, year-out since then. More vehicle types have joined the fray, multiple console generations have allowed for substantially better graphics, and more processing power has allowed for better physics (and in turn, better controls). But by and large, we've been playing the same sort of thing for years, and while Rainbow has it pretty much down to a science by now, MX vs. ATV Reflex really is just more of the same.
Don't get me wrong -- Reflex is a really fun title, and anyone who enjoys a racer of this sort should definitely consider picking it up. But, if you've played the past couple releases, this will largely seem like familiar territory.
That's not to say that there isn't a smattering of new features this year. For one thing, there's complete terrain deformation now. Driving over soft dirt will give way to the mud below, but rather than just remove dirt, you actually move it. That is, instead of just creating a line in the ground where your tire was, you're shoving the dirt to the side and creating mounds on either side of the rut, making your resulting wake more treacherous for your opponents (and yourself). The result is that each successive lap around a track leaves the course more and more worn, and you'll theoretically have a harder time keeping your lines clean as the race goes on.
On some courses, this has a noticeable impact, though it's not as game-changing as it sounds like it could be. Some courses are already beat to hell before you get there, so you don't really notice a major change after taking a few laps. In other cases, I noticed that it made my race tougher than if the deformation wasn't there, but it didn't feel like it was getting worse as the race went on. What you don't get from this solution is dirt becoming loose and causing your ride to slide around a corner rather than bite. It's more of a flat vs. bumpy effect. It's great because it forces you to respect the course and drive more defensively than you might have before. However, I didn't find myself adapting to the changes as races progressed, but I'd instead race as if I was always dealing with the toughened terrain right from the start.
Another change in Reflex is the way tricks are handled. Previously, you'd press a button or two and push the left analog stick in one of eight directions to trigger a trick. Now, all of your moves have been transferred to the right analog stick. You press and hold the trick button (to essentially turn the stick into "trick" mode) and then tap or rotate three directions. Left, right, right will do one trick, while up, left, down will perform another, for instance.
The change from face buttons to the right analog stick was intended for a different trick system initially, but that doesn't matter at this point. What matters is that while it now takes more input to perform a trick (you have to do three things instead of one, essentially), it's still just a game of Simon Says. It works, but it also needs some work.
One thing that seemed nice to me in early previews was the way that trick competitions had changed. Rather than earning points for performing a trick and having that add to your total for the round, you're now judged on five categories, including difficulty, flow (how well you use the course) and execution.
The idea here is great, and when casually considered it does a nice job of changing how things work. But, the system is very imperfect. For one thing, it doesn't seem like you're judged over time. That is, if you perform a couple awesome tricks and see that your scores are fairly high already, you can just sit there and let time run out to claim your victory. It also doesn't always pick up what you do correctly. If you launch off of a ramp oddly, like at an extreme angle for example, it might not count as a trick, and even if you do some crazy stuff, you won't get credit for it. Likewise, I've hit a jump, performed a trick and then watched my difficulty score rise immediately, but then add in two other tricks to the combo and see no immediate increase. The idea is good, but the implementation needs tuning.
The other major addition to MX vs. ATV Reflex is its namesake: the Reflex controls. Rather than controlling your bike and rider as one unit with the left analog stick, the left stick now controls your vehicle while the right controls your rider (in applicable vehicle types). This allows you to lean into turns and gives you a little more control over how you're handling the track. This sort of extends to the ability to recover from bad landings where an arrow will appear in one of the four main directions on the screen, and matching the arrow with the right stick will save you and keep you going on your way.
In practice, the rider control adds a layer of complexity to steering that makes you more involved in cutting corners well, though the question of whether or not it's more fun is up for debate. After a while, I found that I was naturally using both sticks to turn and only the left to make fine adjustments, and it sort of became second nature to me. That's a good thing, though as it became a constant habit, it wasn't a "use when needed" technique; I simply always did, so the idea of making the controls more dynamic this way were lost on me. However, I did appreciate the ability to save myself from a crash, so that was great to see added in there.
In terms of the overall controls, Rainbow Studios has always been very good about giving you a very responsive input system, and that hasn't changed one bit. Once you get good, you're able to dial in pretty much exactly what you want whenever you want. My only complaint here is that most of the vehicles could feel more substantial with a little more weight to them. Some of the trucks and bigger vehicles can fly when you hit a bump so they can feel a little too feathery, especially on uneven courses. Still, the controls are quite good overall.
MX vs. ATV Reflex is another very solid release from Rainbow Studios, though the franchise hasn't changed a ton in the gameplay department despite some pretty hefty on-paper features. The controls are still great, the track design is at the top of its class and there are enough events here to keep you coming back for ages, not to mention a very solid and capable online component. If you're a fan of offroad racing, this is definitely worth a serious look, though don't go in expecting a completely different racing experience.
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MX vs. ATV Reflex
Interestingly MX vs ATV Reflex was made available for backwards compatibility way back in 2016 and sits between the two previous games in the franchise's timeline.Can you do tricks on MX vs ATV Reflex? ›
Instead of using complex combinations of buttons and triggers to pull off tricks, stunts have been simplified in Reflex--to pull off a trick you simply hold the trick modifier button (LB on Xbox 360, L1 on PS3) and then flick the right stick in three distinct direction (such as up, down, left as opposed to up, up, down ...Is MX vs ATV All Out a good game? ›
The graphics are decent in this title; there are some really nice visual effects like when riding your bike your jacket and top flutter in the wind which is pretty cool to see. There are some nice environments to look at too. However MX vs ATV All Out does suffer from poor textures and performance issues.How many players is MX vs ATV Reflex? ›
Features. 4-player multiplayer wireless DS single-card download play support lets you challenge your friends and brings players of all skill levels together with only one game cartridge.What is the hardest trick in motocross? ›
Volt. Arguably the riskiest trick in FMX, the Volt see's riders do a full 360 next to their bike, catching it as they spin back around and then re-mounting from the side.Does MX vs ATV have free roam? ›
Players get immediately dropped into an open-world compound upon starting the game and are free to roam. Traversing the map on a bike initially, players can pull off big jumps or stick to a defined course while going over varying terrain.Can 2 people play MX vs ATV? ›
MX vs. ATV Legends allows players to compete against their friends in online multiplayer, two-player split-screen co-op, and cross-gen systems.Which MX vs ATV is the newest? ›
You will need at least 8 GB of free disk space to install MX vs. ATV Reflex. The cheapest graphics card you can play it on is an ATI FireMV 2400 PCIe.
MX vs. ATV ReflexIs there a career mode in MX vs ATV? ›
ATV Legends, the most notable of which is the games Career mode option in which players take part in various events across several calendar years of either the MX, ATV, or UTV variety, whilst stopping off at the local ranch to speak to different people who will help your further your career prospects.Is there Freestyle in MX vs ATV All Out? ›
MX vs ATV All Out is the complete off-road racing and lifestyle experience! Choose between bikes, ATVs, UTVs, refine your rider style at your private compound and blast across massive open worlds to compete head to head in various game modes! The all new Freestyle mode allows you to win with style and crazy stunts!Is MX vs ATV All Out 4 player? ›
Features: 2 player split-screen and 16 player online mode. Compete in various modes like Supercross, Nationals, Opencross, Waypoint, Tag and more.Does motocross make you stronger? ›
Heart rates are pushed to the max, every muscle group is needed and used to the extreme, flexibility is essential, core strength is a must and upper body and leg strength are called upon just to hold onto the machine. It's safe to say that motocross is one hell of a workout.Why is there no 2 strokes in motocross? ›
While a two-stroke engine needs to run at high RPM to produce its maximum power and torque, a four-stroke has the pull a motocross rider needs in tight, slow-speed corners over rough terrain that prohibits flying through at full throttle.Is backflip or front flip easier? ›
Since back muscles is stronger than an abdominal muscle, the power of leaning back is stronger than forward. Backward rotation occurs when your hip joint is opened, so back flip is generally said to be easy and improved than front flip in human history.What is a 540 front flip called? ›
Frontflip 540. Advanced. Also called Rudy. It is a frontward somersault with a 540° spin.Has anyone done a quadruple backflip on a dirt bike? ›
This is absolutely incredible! We went from Carey Hart's single back flip attempt on a dirt bike to Pastrana's double to Josh Sheehan's triple to now this – a QUADRUPLE back flip!!Should I ride my ATV in high or low? ›
In general, low gear gives you more grunt, or torque, while high gear gives you more speed. You don't want to go too fast in low gear as you can get your revs too high which can over-strain your engine. Similarly, you don't want to go too slowly in high gear as you can damage some important parts.
To turn an ATV, keep most of your body weight on the outside foot peg and lean your upper body into the turn. Never lower your foot to the ground for stability as it could cause ejection if foot is caught by the tire. When climbing hills, shift your body weight forward to keep the front wheels on the ground.Why do dirt bikers whip? ›
The whip is a move that was created to help riders realign themselves during a jump in cases where they may have taken the wrong line, allowing them to land correctly. The point is to realign the bike in such a way that the rider lands on 2 wheels on the track, rather than land off the track.Does MX vs ATV have split-screen? ›
Of course, multiplayer is a must, and you have the option to choose two-player split-screen action and up to 16-player online racing, with squad-based gameplay.Is MX vs ATV Alive split-screen? ›
MX vs. ATV Alive has several racing modes to play, including offline split-screen multiplayer between 2 players and online multiplayer with up to 12 players. It also brings over the Reflex control scheme from its eponymous predecessor.What MX vs ATV game has a pit bike? ›
Slash's Snake Pit is now available to MX vs ATV All Out players worldwide on PC, PlayStation® 4 computer entertainment system and the Xbox One family of devices, including the Xbox One X for $4.99. Slash's Snake Pit features three of the largest Supercross tracks the MX vs ATV franchise have ever seen plus an FMX area.What is the cheat of MX vs ATV? ›
Enter "COUCHES" as a code to unlock all ATVs. Enter "WANNABE" as a code to unlock all Pro riders. Enter "WARDROBE" as a code to unlock all gear. Enter "MINIMOTO" as a code to unlock the 50cc bikes.Is MX vs ATV Legends worth it? ›
MX vs ATV Legends is definitely an awesome dirt-racing game that is worth playing! However, if you aren't willing to put in the time to build up your skills and learn how it is best to play this game, it might not be for you.Is MX vs ATV All Out 60fps? ›
It also runs at a smooth 60fps, which is the bare minimum in this day and age. It's also somewhat pretty. By that I mean that it features some gorgeous environments and lighting effects while racing in closed circuits, specifically. Every now and then, MX vs ATV Legends manages to look halfway impressive.Which is the best ATV bike? ›
Polaris SPORTSMAN XP 1000
- Parking Brake: Park In-Transmission / Lockable Hand Lever.
- Top Speed: 75mph.
MX Bikes is a realistic motocross simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.
There are 250 cc and 550 cc bikes and four ATV models, but also monster trucks, offroad dune buggys and trophy trucks.What year did Supercross switch to 4 stroke? ›
Supercross racing classifications are governed by the displacement of the motorcycle's engine. They were based on two-stroke engines until 2006, when four-stroke engines replaced two-stroke engines.What is the difference between MX vs ATV All Out and Anniversary Edition? ›
The complete off-road racing experience just added a staggering 14 additional tracks! MX vs ATV All Out: Anniversary Edition includes the three add-ons Ricky Carmichael Farm, Hometown MX Nationals and Slash's Snakepit!Do you need a good PC to run MX bikes? ›
To play MX Bikes you will need a minimum CPU equivalent to an Intel Core i5-4590. MX Bikes system requirements state that you will need at least 4 GB of RAM. In terms of game file size, you will need at least 2 GB of free disk space available. The cheapest graphics card you can play it on is an NVIDIA GeForce GTX 970.Is MX vs ATV All Out 3 player? ›
The game features 17 Supercross Tracks for both MX and ATV riding and a career mode with 5 series (250 East, 250 West, 450 MX, 450 ATV, 450 MX vs. The game received regular content updates. As for the multiplayer, it can with up to 12 players. Split-screen is also available for two local players.What is the best motocross bike of all time? ›
- Yamaha PW50. You probably weren't expecting this bike to top our list, but for us the Yamaha PW50 is without doubt the greatest dirt bike of all time.
- Honda CR500. ...
- Maico 490 Mega 2. ...
- Suzuki RM125. ...
- Yamaha YZ400f. ...
- 1989 Honda CR125. ...
- Yamaha YZ250. ...
- KTM 350 SX-F. ...
AMA Motocross Championship
There are three classes: the 250cc Motocross Class for 150–250 cc 4-stroke machines, the 450cc Motocross Class for 251–450 cc 4-stroke machines and a 250cc Women's Class, using the same rules as men's 250cc.
Unfortunately, no. These games are not backwards compatible on the Xbox One from the Xbox 360… and for a simple reason: music copyrights.Is MX vs ATV Untamed 2 player? ›
|MX vs. ATV Untamed|
The Untamed is so popular because it has a mysterious story that the characters have played in this drama. It has a strong plot and well-rounded characters with elaborate makeup and clothing.Is MX ATV Alive split-screen? ›
Overview. MX vs. ATV Alive has several racing modes to play, including offline split-screen multiplayer between 2 players and online multiplayer with up to 12 players.What happened to Suzuki MX bikes? ›
Suzuki left the Motocross World Championship as a factory effort in 2018, and the closing of the JGRMX team at the end of 2020 meant the end of any kind of factory Suzuki effort in America, with the Twisted Tea HEP Suzuki team taking over from JGR since 2021 as the lead US Suzuki team.